Known Issues
Glory Hunters » Devlog
-Boss Fight is not complete, but you can defeat it to progress.
-Working on SFX and fanfares.
-Enemies and mob AI is being polished, but right now is playable...
-There may be some gramatical errors.
-Some mobs don't care about collisions and will go through scenery (I spoted only one but they like to share behaviors between them).
-Menu should be locked to be used only after doing certain activites (exploits may happen).
-Some people are having a hard time finding the lost girl at the start of the game, gonna change her position on later updates.
Files
Glory Hunters Chapter 1 v1.0.zip Play in browser
Sep 21, 2021
Glory Hunters Chapter 1 v.1.0.gb 2 MB
Sep 21, 2021
Get Glory Hunters
Buy Now$5.00 USD or more
Glory Hunters
Action-Adventure RPG like no other! Ready for the hunt? Game Boy / Analogue pocket
Status | Released |
Author | 2think design studio |
Genre | Adventure, Role Playing |
Tags | 8-Bit, Action-Adventure, analogue-pocket, Game Boy, Game Boy ROM, Homebrew, Pixel Art, Retro, Top Down Adventure |
Languages | English |
Accessibility | Subtitles |
More posts
- Making Glory Hunters Part 1: Imagining the Experience48 days ago
- First Glorious Seasonal Secret Event (Easter Egg)91 days ago
- Let the hunt begin! Glory Hunters have been released!Jun 08, 2024
- Release Date: June 8th!May 09, 2024
- Gone Gold!Apr 20, 2024
- Save system, collaboration and some of the map showcase.May 09, 2023
- Development Sneak Peek and live stream!Feb 21, 2023
- Before Glory Hunters Part 3: The search for glory.Apr 18, 2022
- Kickstarter is live!Apr 10, 2022
- Before Glory Hunters Part 2: The Blind Rabbit.Mar 23, 2022
Comments
Log in with itch.io to leave a comment.
Don't know if it's been mentioned but when you speak to the dude in the guild hall who tells you how many times you've spoken with someone, on the hundreds with a 0 in the tens column, he drops it. Example I've spoken with 204 people he tells me I've spoken to 24. Count stays accurate and he continues as normal at 110, 210 etc.
It was mentioned once. Im thinking it has something to do with dialogue size. Noted and will look into it for future patch. Thank you for sharing :)